5/1/2023 0 Comments Spirit stones gamevil monkFoe Target: 20-30 damage, -10 All Defenses for 8.0 sec.Self: +8 Unarmed Damage, +12 Unarmed Accuracy.Melee Critical Hits cause the target to become Weakened. Target (on Crit): Weakened for 15.0 secīy targeting certain points on an enemy, the monk is able to inflict physical weakness.The monk becomes capable of projecting force from his or her fists, inflicting damage at long range. Summon Weapon: Long Pain Fists for 3.0 sec.Generates a shockwave around the monk each time he or she gains a Wound, inflicting a small amount of damage to and possibly calling an Interrupt on all enemies in the area of effect. The monk gains two modal abilities that allow him or her to switch between a bonus to Deflection and a bonus to all other defenses. Grants Duality of Mortal Presence - Other Defenses.Grants Duality of Mortal Presence - Deflection.The monk gains temporary insight through endurance, gaining a temporary bonus to Fortitude, Reflex, and Will whenever a hostile effect expires. Self: +10 Fortitude, +10 Reflex, +10 Will for 20.0 sec when a hostile effect expires.Self: +6 Unarmed Damage, +8 Unarmed Accuracy.Enemies hit by a successful attack are Stunned. Target: If successful: Stunned for 3.0 sec ( vs )Ī head-targeting strike designed to disrupt enemies' ability to react.Only attacks resulting in a Miss have a chance to be reflected back. Self: 50% chance to reflect Ranged attacks (misses only)Ĭalls upon the power of the monk's psyche, reflecting half of ranged missiles targeting only the monk back to their point of origin.Through pain the monk is able to cleanse his or her body, reducing the duration of incoming and existing hostile effects by half. Self: +4 Unarmed Damage, +4 Unarmed Accuracy.While the monk has Wounds, he or she adds a proportional fire bonus to Melee Damage. The monk is able to channel physical pain into pure energy and redirect it at his or her attackers. During combat, the monk's Movement Rate is significantly increased. Intense practice and years of study enable the monk to move with confident fluidity in battle. Target bumps others out of the way and bounces off hard surfaces like walls before ending up Prone. If successful: Prone for 10.0 sec ( vs )Ī powerful attack that knocks the target back a significant distance if the attack is successful.Enemies in a cone behind the target suffer Crush damage and have their Might reduced. The initial target is hit with a powerful blow that does additional Crush damage. This ability exploits the shared bonds of universal suffering between all beings. User: Full Attack, +50% Damage as Crush. Foe AoE: -2 Might for 20.0 sec, 15-25 crush damage. The monk's hands become a frenzied blur of attacks, increasing their Attack Rate for a brief period. Their base Unarmed Damage starts much higher than other characters and increases permanently every three levels they gain. Monks achieve greater understanding of their bodies' capabilities through enduring the hardships of existence. Self: +2 Unarmed Damage, +0 Unarmed Accuracy.Transcendent Suffering is learnt automatically by all monks at level 1. Select one ability of the current or lower levels at each odd level. For more information see the Monk class page. The following is a list of monk abilities in Pillars of Eternity. For monk abilities in Pillars of Eternity II: Deadfire, see Monk abilities (Deadfire). This article is about monk abilities in Pillars of Eternity.
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