just plain normal "body text" formatting). In text dice symbols shown here: will only work in non-formatted body text (i.e.If you convert an NPC to a minion, open the skills tab after setting the NPC category to minion - this sets the minion skill check boxes and avoids minionmanager errors.When you first run the campaign after upgrading, remove all entries from the combat tracker and re-add them.For GMs swapping from a v1 campaign to v2 please backup your campaign directory before running under v2 - you may encounter some minor errors that should go away after the relevant windows have been opened once. This will overwrite the previous ruleset - allowing you to run previous campaigns using the new ruleset. As usual, there are copyright limitations, so the data will be exactly as it appears in the character generator - statistics, labels/titles but any descriptive text will not be included, but will be replaced with a page reference to the book/s where the item in question is detailed. Some big news is that OggDude (creator of the amazing community Character Generator) has agreed to allow me to use the data packages he has put together to seed a library module. I have some ideas for doing some basic automation for common functionality in the (distant) future. This ruleset is still pretty automation light - the most you'll get is dragging wounds/strain/criticals onto characters. See here: Ī lot of the functionality improvements is to make the GM's work easier, better support some areas of the rules and to track PC and NPC data. When player is playing multiple PCs, the activated character makes gunnery rolls from Party Starship in the group window.Redesigned wound and strain chits to support multiples and use/ignore soak.
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